The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
“The 600 series had rubber skin. We spotted them easy”
Edge
The bone temple • What is it that makes the Warhammer universe such a beloved and durable backdrop for videogames?
Playable Alba • Why game production in Scotland means more than simply being the home of GTA
Profile Jordan Thomas • From building BioShock to cutting deals with the Devil, Question’s co-founder still finds fun in existential peril
FEVER DREAM • Absurdity rules in this Roguelike brawler
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Unrealistic goals
ORBITALS • Anime nostalgia takes centre stage in this Switch 2 exclusive
BLIGHTED • An eye for an eye and a brain for a brain
ALL WILL RISE • Climate justice, one deck at a time
TOEM 2 • The photography game returns with a sharper lens
BRIGANDINE ABYSS • A faction-packed sequel seeking recognition
D-TOPIA • A perfect world? Just don’t forget to smile
ROUNDUP
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RISE OF THE MACHINE • Is generative AI the future of the industry, or the end of game design as we know it?
IMITATION GAME • This AI think she's a person Do you choose to kill her dream?
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JENOVA CHEN • The designer synonymous with games as art on 20 years of Thatgamecompany
MEWGENICS • How Edmund McMillen kept his pet project alive for 13 years
THE GAME BAKERS • From triple-A to fierce independence: the ‘chefs’ on a mission to be memorable
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Lost in space
Saros
Post Script • The same but different
Pragmata
Post Script • Too human, or not human enough?
Tides Of Tomorrow
Aphelion
Replaced
Vampire Crawlers: The Turbo Wildcard From Vampire Survivors
Mouse: PI For Hire
Tomodachi Life: Living The Dream
Dosa Divas
Mixtape
Will: Follow The Light
Kiln
Cthulhu: The Cosmic Abyss
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Titanium Court
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Grand Theft Auto: Vice City • Rockstar’s Floridian odyssey is still a role model for the open-world genre
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ARC Raiders
#425 • June 11