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Cover image for Edge

Edge

Jul 01 2026
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

“The 600 series had rubber skin. We spotted them easy”

Edge

The bone temple • What is it that makes the Warhammer universe such a beloved and durable backdrop for videogames?

Playable Alba • Why game production in Scotland means more than simply being the home of GTA

Profile Jordan Thomas • From building BioShock to cutting deals with the Devil, Question’s co-founder still finds fun in existential peril

FEVER DREAM • Absurdity rules in this Roguelike brawler

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

Unrealistic goals

ORBITALS • Anime nostalgia takes centre stage in this Switch 2 exclusive

BLIGHTED • An eye for an eye and a brain for a brain

ALL WILL RISE • Climate justice, one deck at a time

TOEM 2 • The photography game returns with a sharper lens

BRIGANDINE ABYSS • A faction-packed sequel seeking recognition

D-TOPIA • A perfect world? Just don’t forget to smile

ROUNDUP

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RISE OF THE MACHINE • Is generative AI the future of the industry, or the end of game design as we know it?

IMITATION GAME • This AI think she's a person Do you choose to kill her dream?

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JENOVA CHEN • The designer synonymous with games as art on 20 years of Thatgamecompany

MEWGENICS • How Edmund McMillen kept his pet project alive for 13 years

THE GAME BAKERS • From triple-A to fierce independence: the ‘chefs’ on a mission to be memorable

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Lost in space

Saros

Post Script • The same but different

Pragmata

Post Script • Too human, or not human enough?

Tides Of Tomorrow

Aphelion

Replaced

Vampire Crawlers: The Turbo Wildcard From Vampire Survivors

Mouse: PI For Hire

Tomodachi Life: Living The Dream

Dosa Divas

Mixtape

Will: Follow The Light

Kiln

Cthulhu: The Cosmic Abyss

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Titanium Court

FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY

Grand Theft Auto: Vice City • Rockstar’s Floridian odyssey is still a role model for the open-world genre

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ARC Raiders

#425 • June 11

Formats

  • OverDrive Magazine

Languages

  • English